SKFieldNode.CreateVelocityField Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
| Name | Description |
|---|---|
| CreateVelocityField(SKTexture) | |
| CreateVelocityField(Vector4) |
CreateVelocityField(SKTexture)
[Foundation.Export("velocityFieldWithTexture:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKFieldNode CreateVelocityField(SpriteKit.SKTexture velocityTexture);
[<Foundation.Export("velocityFieldWithTexture:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateVelocityField : SpriteKit.SKTexture -> SpriteKit.SKFieldNode
Parameters
- velocityTexture
- SKTexture
Returns
- Attributes
Applies to
CreateVelocityField(Vector4)
[Foundation.Export("velocityFieldWithVector:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKFieldNode CreateVelocityField(System.Numerics.Vector4 direction);
[<Foundation.Export("velocityFieldWithVector:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateVelocityField : System.Numerics.Vector4 -> SpriteKit.SKFieldNode
Parameters
- direction
- Vector4
Returns
- Attributes