SKNode.Create Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| Create() | |
| Create(String) | |
| Create(String, NSSet<Class>, NSError) | |
| Create(String, Type[], NSError) |
Create()
[Foundation.Export("node")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKNode Create();
[<Foundation.Export("node")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : unit -> SpriteKit.SKNode
Returns
- Attributes
Applies to
Create(String)
[Foundation.Export("nodeWithFileNamed:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKNode? Create(string filename);
[<Foundation.Export("nodeWithFileNamed:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string -> SpriteKit.SKNode
Parameters
- filename
- String
Returns
- Attributes