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SKNode.Create Method

Definition

Overloads

Create()

[Foundation.Export("node")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKNode Create();
[<Foundation.Export("node")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : unit -> SpriteKit.SKNode

Returns

Attributes

Applies to

Create(String)

[Foundation.Export("nodeWithFileNamed:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKNode? Create(string filename);
[<Foundation.Export("nodeWithFileNamed:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string -> SpriteKit.SKNode

Parameters

filename
String

Returns

Attributes

Applies to

Create(String, NSSet<Class>, NSError)

public static SpriteKit.SKNode? Create(string filename, Foundation.NSSet<ObjCRuntime.Class> classes, out Foundation.NSError error);
static member Create : string * Foundation.NSSet<ObjCRuntime.Class> * NSError -> SpriteKit.SKNode

Parameters

filename
String
classes
NSSet<Class>
error
NSError

Returns

Applies to

Create(String, Type[], NSError)

public static SpriteKit.SKNode? Create(string filename, Type[] types, out Foundation.NSError error);
static member Create : string * Type[] * NSError -> SpriteKit.SKNode

Parameters

filename
String
types
Type[]
error
NSError

Returns

Applies to