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SKPhysicsBody.ApplyForce Method

Definition

Overloads

ApplyForce(CGVector)

[Foundation.Export("applyForce:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void ApplyForce(CoreGraphics.CGVector force);
[<Foundation.Export("applyForce:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member ApplyForce : CoreGraphics.CGVector -> unit
override this.ApplyForce : CoreGraphics.CGVector -> unit

Parameters

force
CGVector
Attributes

Applies to

ApplyForce(CGVector, CGPoint)

[Foundation.Export("applyForce:atPoint:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void ApplyForce(CoreGraphics.CGVector force, CoreGraphics.CGPoint point);
[<Foundation.Export("applyForce:atPoint:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member ApplyForce : CoreGraphics.CGVector * CoreGraphics.CGPoint -> unit
override this.ApplyForce : CoreGraphics.CGVector * CoreGraphics.CGPoint -> unit

Parameters

force
CGVector
point
CGPoint
Attributes

Applies to