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SKPhysicsBody.ApplyImpulse Method

Definition

Overloads

ApplyImpulse(CGVector, CGPoint)

[Foundation.Export("applyImpulse:atPoint:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void ApplyImpulse(CoreGraphics.CGVector impulse, CoreGraphics.CGPoint point);
[<Foundation.Export("applyImpulse:atPoint:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member ApplyImpulse : CoreGraphics.CGVector * CoreGraphics.CGPoint -> unit
override this.ApplyImpulse : CoreGraphics.CGVector * CoreGraphics.CGPoint -> unit

Parameters

impulse
CGVector
point
CGPoint
Attributes

Applies to

ApplyImpulse(CGVector)

[Foundation.Export("applyImpulse:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual void ApplyImpulse(CoreGraphics.CGVector impulse);
[<Foundation.Export("applyImpulse:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member ApplyImpulse : CoreGraphics.CGVector -> unit
override this.ApplyImpulse : CoreGraphics.CGVector -> unit

Parameters

impulse
CGVector
Attributes

Applies to