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SKUniform.Create Method

Definition

Overloads

Create(String, Vector3)

[Foundation.Export("uniformWithName:vectorFloat3:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKUniform Create(string name, System.Numerics.Vector3 value);
[<Foundation.Export("uniformWithName:vectorFloat3:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string * System.Numerics.Vector3 -> SpriteKit.SKUniform

Parameters

name
String
value
Vector3

Returns

Attributes

Applies to

Create(String, Single)

[Foundation.Export("uniformWithName:float:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKUniform Create(string name, float value);
[<Foundation.Export("uniformWithName:float:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string * single -> SpriteKit.SKUniform

Parameters

name
String
value
Single

Returns

Attributes

Applies to

Create(String, Vector4)

[Foundation.Export("uniformWithName:vectorFloat4:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKUniform Create(string name, System.Numerics.Vector4 value);
[<Foundation.Export("uniformWithName:vectorFloat4:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string * System.Numerics.Vector4 -> SpriteKit.SKUniform

Parameters

name
String
value
Vector4

Returns

Attributes

Applies to

Create(String, Vector2)

[Foundation.Export("uniformWithName:vectorFloat2:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKUniform Create(string name, System.Numerics.Vector2 value);
[<Foundation.Export("uniformWithName:vectorFloat2:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string * System.Numerics.Vector2 -> SpriteKit.SKUniform

Parameters

name
String
value
Vector2

Returns

Attributes

Applies to

Create(String, NMatrix3)

[Foundation.Export("uniformWithName:matrixFloat3x3:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKUniform Create(string name, CoreGraphics.NMatrix3 value);
[<Foundation.Export("uniformWithName:matrixFloat3x3:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string * CoreGraphics.NMatrix3 -> SpriteKit.SKUniform

Parameters

name
String
value
NMatrix3

Returns

Attributes

Applies to

Create(String, NMatrix4)

[Foundation.Export("uniformWithName:matrixFloat4x4:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKUniform Create(string name, CoreGraphics.NMatrix4 value);
[<Foundation.Export("uniformWithName:matrixFloat4x4:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string * CoreGraphics.NMatrix4 -> SpriteKit.SKUniform

Parameters

name
String
value
NMatrix4

Returns

Attributes

Applies to

Create(String, NMatrix2)

[Foundation.Export("uniformWithName:matrixFloat2x2:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKUniform Create(string name, CoreGraphics.NMatrix2 value);
[<Foundation.Export("uniformWithName:matrixFloat2x2:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string * CoreGraphics.NMatrix2 -> SpriteKit.SKUniform

Parameters

name
String
value
NMatrix2

Returns

Attributes

Applies to

Create(String)

[Foundation.Export("uniformWithName:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKUniform Create(string name);
[<Foundation.Export("uniformWithName:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string -> SpriteKit.SKUniform

Parameters

name
String

Returns

Attributes

Applies to

Create(String, SKTexture)

[Foundation.Export("uniformWithName:texture:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static SpriteKit.SKUniform Create(string name, SpriteKit.SKTexture? texture);
[<Foundation.Export("uniformWithName:texture:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member Create : string * SpriteKit.SKTexture -> SpriteKit.SKUniform

Parameters

name
String
texture
SKTexture

Returns

Attributes

Applies to