H264Complexity Struct
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Tells the encoder how to choose its encoding settings. The default value is Balanced.
public readonly struct H264Complexity : IEquatable<Azure.ResourceManager.Media.Models.H264Complexity>
type H264Complexity = struct
Public Structure H264Complexity
Implements IEquatable(Of H264Complexity)
- Inheritance
-
System.ValueTypeH264Complexity
- Implements
-
System.IEquatable<H264Complexity>
Constructors
| H264Complexity(String) |
Initializes a new instance of H264Complexity. |
Properties
| Balanced |
Tells the encoder to use settings that achieve a balance between speed and quality. |
| Quality |
Tells the encoder to use settings that are optimized to produce higher quality output at the expense of slower overall encode time. |
| Speed |
Tells the encoder to use settings that are optimized for faster encoding. Quality is sacrificed to decrease encoding time. |
Methods
| Equals(H264Complexity) |
Indicates whether the current object is equal to another object of the same type. |
| Equals(Object) |
Indicates whether this instance and a specified object are equal. |
| GetHashCode() |
Returns the hash code for this instance. |
| ToString() |
Returns the fully qualified type name of this instance. |
Operators
| Equality(H264Complexity, H264Complexity) |
Determines if two H264Complexity values are the same. |
| Implicit(String to H264Complexity) |
Converts a System.String to a H264Complexity. |
| Inequality(H264Complexity, H264Complexity) |
Determines if two H264Complexity values are not the same. |