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Defines the format of a sprite sheet used for Kinect cursor animations.
Syntax
public ref class CursorSpriteSheetDefinition sealed
public sealed class CursorSpriteSheetDefinition
var cursorSpriteSheetDefinition = Microsoft.Kinect.Toolkit.Input.CursorSpriteSheetDefinition;
Members
CursorSpriteSheetDefinition has the following members.
Constructors
| Name | Description |
|---|---|
| CursorSpriteSheetDefinition | Overloaded. Initializes a new instance of the CursorSpriteSheetDefinition class. |
Properties
| Name | Description |
|---|---|
| Columns | Gets the number of columns in the sprite sheet. |
| GrippingForegroundFinalFrame | Gets the final frame within the sprite sheet of the foreground gripping animation. |
| GrippingForegroundStartFrame | Gets the start frame within the sprite sheet of the foreground gripping animation. |
| ImageUri | Gets the URI of the sprite sheet image. |
| PressDownForegroundFinalFrame | Gets the final frame within the sprite sheet of the foreground press down animation. |
| PressDownForegroundStartFrame | Gets the start frame within the sprite sheet of the foreground press down animation. |
| PressHoldBackgroundFinalFrame | Gets the final frame within the sprite sheet of the background press and hold animation. |
| PressHoldBackgroundStartFrame | Gets the start frame within the sprite sheet of the background press and hold animation. |
| PressHoldForegroundFinalFrame | Gets the final frame within the sprite sheet of the foreground press and hold animation. |
| PressHoldForegroundStartFrame | Gets the start frame within the sprite sheet of the foreground press and hold animation. |
| PressingForegroundFinalFrame | Gets the final frame within the sprite sheet of the foreground pressing animation. |
| PressingForegroundStartFrame | Gets the start frame within the sprite sheet of the foreground animation. |
| Rows | Gets the number of rows in the sprite sheet. |
| SpriteHeight | Gets the height of a single sprite frame in the sprite sheet. |
| SpriteWidth | Gets the width of a single sprite frame in the sprite sheet. |
Requirements
Namespace: Microsoft.Kinect.Toolkit.Input
Assembly: (in )