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The Direct3DSurfaceRenderer type exposes the following members.
Constructors
| Name | Description | |
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Direct3DSurfaceRenderer() |
Creates and initializes a new Direct3DSurfaceRenderer renderer.
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Direct3DSurfaceRenderer(IImageProvider) |
Creates and initializes a new Direct3DSurfaceRenderer renderer with an image source.
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Direct3DSurfaceRenderer(IImageProvider, IDirect3DSurface) |
Creates and initializes a new Direct3DSurfaceRenderer renderer with an image source and a target Direct3D surface.
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Methods
| Name | Description | |
|---|---|---|
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GetSources | |
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RenderAsync |
Renders the image source to the Direct3D surface.
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SetSource |
Set a source by index.
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ToDotString |
Creates a representation of the image processing graph in the DOT language. This can be used with the DOT tool to generate a visual representation of what is going to be rendered.
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Properties
| Name | Description | |
|---|---|---|
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Direct3DSurface |
The Direct3D surface that will be rendered to. The default value is null. Note: The value must be assigned before a call to RenderAsync, otherwise a exception will be thrown.
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RenderOptions |
Controls what rendering options are used when scheduling the rendering chain. Use this to force CPU or GPU only rendering. The default value is RenderOptions.Mixed.
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Source |
The IImageProvider that will be used as source.
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SourceCount |
The number of sources that can be set.
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