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The Direct3D surface that will be rendered to. The default value is null. Note: The value must be assigned before a call to RenderAsync, otherwise a exception will be thrown.
Namespace: Lumia.Imaging
Assembly: Lumia.Imaging (in Lumia.Imaging.dll) Version: 255.255.255.255
Syntax
public IDirect3DSurface Direct3DSurface { get; set; }
'Declaration
Public Property Direct3DSurface As IDirect3DSurface
Get
Set
public:
virtual property IDirect3DSurface^ Direct3DSurface {
IDirect3DSurface^ get () sealed;
void set (IDirect3DSurface^ value) sealed;
}
function get_Direct3DSurface();
function set_Direct3DSurface(value);
Property Value
Type: IDirect3DSurface
Version Information
Lumia Imaging SDK
Supported in: 3.0