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Continues execution at the beginning of the current loop.
| continue |
|---|
Remarks
continue can be used only inside a loop or endloop.
The following example shows how to use the continue instruction.
loop
if_na r0.x
break
endif
if_z r1.x
...
continue
endif
...
endloop
The token format contains the offset of the corresponding loop instruction in the Shader as a convenience.
This instruction applies to the following shader stages:
| Vertex Shader | Geometry Shader | Pixel Shader |
|---|---|---|
| x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 5 | yes |
| Shader Model 4.1 | yes |
| Shader Model 4 | yes |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |
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