Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Declare a shader resource input and assign it to a t# - a placeholder register for the resource.
| dcl_resource_structured dstSRV, structByteStride |
|---|
| Item | Description |
|---|---|
| dstSRV |
[in] A t# register declared as a reference to a ShaderResourceView of a structured buffer with the specified stride that must be bound to SRV slot # at the API. |
| structByteStride |
[in] A uint that specifies the size of the structure in bytes in the buffer being declared. This value must be greater than zero. |
Remarks
The contents of the structure have no type; operations performed on the memory may implicitly interpret the data as having a type.
Instructions that reference a structured t# take a 2D address, where the first component picks [struct], and the second component picks [offset within struct, multiple of 32-bits].
cs_4_0 and cs_4_1 support this instruction.
This instruction applies to the following shader stages:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| X | X | X | X | X | X |
Minimum Shader Model
This instruction is supported in the following shader models:
| Shader Model | Supported |
|---|---|
| Shader Model 5 | yes |
| Shader Model 4.1 | no |
| Shader Model 4 | no |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |