Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Declare a geometry shader output stream.
| dcl_stream mN |
|---|
| Item | Description |
|---|---|
| mN |
[in] Stream where N is 0..3 (m0..m3). |
Remarks
A given stream can only be declared once.
If no streams are declared, output and output topology declarations are assumed to be for stream 0.
The first dcl_stream cannot appear after any dcl_output or dcl_outputTopology statements.
Any dcl_output or dcl_outputToplogy statements after any dcl_stream m# statement define the outputs for stream m#.
This instruction applies to the following shader stages:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| X |
Minimum Shader Model
This instruction is supported in the following shader models:
| Shader Model | Supported |
|---|---|
| Shader Model 5 | yes |
| Shader Model 4.1 | no |
| Shader Model 4 | no |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |