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Starts an else block.
| else |
|---|
Remarks
The token format contains the offset of the corresponding endif instruction in the Shader as a convenience.
The following example shows how to use the else instruction.
if // any of the various forms of if* statements
...
else // (optional)
...
endif
This instruction applies to the following shader stages:
| Vertex Shader | Geometry Shader | Pixel Shader |
|---|---|---|
| x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 5 | yes |
| Shader Model 4.1 | yes |
| Shader Model 4 | yes |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |
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