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Component-wise unsigned integer minimum.
| umin dest[.mask], src0[.swizzle], src1[.swizzle], |
|---|
| Item | Description |
|---|---|
| dest |
[in] The address of the result of the operation. dest = src0 < src1 ? src0 : src1 |
| src0 |
[in] The value to compare to src1. |
| src1 |
[in] The value to compare to src0. |
Remarks
This instruction applies to the following shader stages:
| Vertex Shader | Geometry Shader | Pixel Shader |
|---|---|---|
| x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 5 | yes |
| Shader Model 4.1 | yes |
| Shader Model 4 | yes |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |