GL.BindTexture Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
| BindTexture(TextureTarget, UInt32) | |
| BindTexture(TextureTarget, Int32) | |
| BindTexture(All, Int32) |
Obsoletos.
|
| BindTexture(All, UInt32) |
Obsoletos.
|
BindTexture(TextureTarget, UInt32)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
[System.CLSCompliant(false)]
public static void BindTexture (OpenTK.Graphics.ES20.TextureTarget target, uint texture);
static member BindTexture : OpenTK.Graphics.ES20.TextureTarget * uint32 -> unit
Parámetros
- target
- TextureTarget
- texture
- UInt32
- Atributos
Se aplica a
BindTexture(TextureTarget, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
public static void BindTexture (OpenTK.Graphics.ES20.TextureTarget target, int texture);
static member BindTexture : OpenTK.Graphics.ES20.TextureTarget * int -> unit
Parámetros
- target
- TextureTarget
- texture
- Int32
- Atributos
Se aplica a
BindTexture(All, Int32)
Precaución
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void BindTexture (OpenTK.Graphics.ES20.All target, int texture);
static member BindTexture : OpenTK.Graphics.ES20.All * int -> unit
Parámetros
- target
- All
- texture
- Int32
- Atributos
Se aplica a
BindTexture(All, UInt32)
Precaución
Use the overload with strongly typed enumerations
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void BindTexture (OpenTK.Graphics.ES20.All target, uint texture);
static member BindTexture : OpenTK.Graphics.ES20.All * uint32 -> unit
Parámetros
- target
- All
- texture
- UInt32
- Atributos