GL.Uniform4 Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
Uniform4(Int32, Single, Single, Single, Single)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4f", Version="2.0")]
public static void Uniform4(int location, float x, float y, float z, float w);
static member Uniform4 : int * single * single * single * single -> unit
Parámetros
- location
- Int32
- x
- Single
- y
- Single
- z
- Single
- w
- Single
- Atributos
Se aplica a
Uniform4(Int32, Int32, Int32, Int32, Int32)
Uniform4(Int32, Int32, Single[])
Uniform4(Int32, Int32, Single*)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform4(int location, int count, float* v);
static member Uniform4 : int * int * nativeptr<single> -> unit
Parámetros
- location
- Int32
- count
- Int32
- v
- Single*
- Atributos
Se aplica a
Uniform4(Int32, Int32, Int32*)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4iv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform4(int location, int count, int* v);
static member Uniform4 : int * int * nativeptr<int> -> unit
Parámetros
- location
- Int32
- count
- Int32
- v
- Int32*
- Atributos
Se aplica a
Uniform4(Int32, Quaternion)
public static void Uniform4(int location, OpenTK.Quaternion quaternion);
static member Uniform4 : int * OpenTK.Quaternion -> unit
Parámetros
- location
- Int32
- quaternion
- Quaternion