次の方法で共有


GL.FramebufferRenderbuffer メソッド

定義

オーバーロード

FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)
FramebufferRenderbuffer(All, All, All, Int32)
古い.
FramebufferRenderbuffer(All, All, All, UInt32)
古い.

FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferRenderbuffer", Version="2.0")]
public static void FramebufferRenderbuffer (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, int renderbuffer);
static member FramebufferRenderbuffer : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.RenderbufferTarget * int -> unit

パラメーター

attachment
FramebufferSlot
renderbuffertarget
RenderbufferTarget
renderbuffer
Int32
属性

適用対象

FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferRenderbuffer", Version="2.0")]
[System.CLSCompliant(false)]
public static void FramebufferRenderbuffer (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, uint renderbuffer);
static member FramebufferRenderbuffer : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.RenderbufferTarget * uint32 -> unit

パラメーター

attachment
FramebufferSlot
renderbuffertarget
RenderbufferTarget
renderbuffer
UInt32
属性

適用対象

FramebufferRenderbuffer(All, All, All, Int32)

注意事項

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferRenderbuffer", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferRenderbuffer (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All renderbuffertarget, int renderbuffer);
static member FramebufferRenderbuffer : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int -> unit

パラメーター

target
All
attachment
All
renderbuffertarget
All
renderbuffer
Int32
属性

適用対象

FramebufferRenderbuffer(All, All, All, UInt32)

注意事項

Use the overload with strongly typed enumerations

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferRenderbuffer", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferRenderbuffer (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All renderbuffertarget, uint renderbuffer);
static member FramebufferRenderbuffer : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * uint32 -> unit

パラメーター

target
All
attachment
All
renderbuffertarget
All
renderbuffer
UInt32
属性

適用対象