次の方法で共有


GL.GetActiveUniform メソッド

定義

オーバーロード

GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], All[], String)
古い.
GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, All*, String)
古い.
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, All, String)
古い.
GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], All[], String)
古い.
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32, Int32, All, String)
古い.
GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
GetActiveUniform(Int32, Int32, Int32, ActiveUniformType)
GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, All*, String)
古い.

GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], All[], String)

注意事項

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (uint program, uint index, int bufsize, int[] length, int[] size, OpenTK.Graphics.ES20.All[] type, string name);
static member GetActiveUniform : uint32 * uint32 * int * int[] * int[] * OpenTK.Graphics.ES20.All[] * string -> unit

パラメーター

program
UInt32
index
UInt32
bufsize
Int32
length
Int32[]
size
Int32[]
type
All[]
name
String
属性

適用対象

GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (uint program, uint index, int bufsize, int[] length, int[] size, OpenTK.Graphics.ES20.ActiveUniformType[] type, System.Text.StringBuilder name);
static member GetActiveUniform : uint32 * uint32 * int * int[] * int[] * OpenTK.Graphics.ES20.ActiveUniformType[] * System.Text.StringBuilder -> unit

パラメーター

program
UInt32
index
UInt32
bufsize
Int32
length
Int32[]
size
Int32[]
属性

適用対象

GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, All*, String)

注意事項

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (uint program, uint index, int bufsize, int* length, int* size, OpenTK.Graphics.ES20.All* type, string name);
static member GetActiveUniform : uint32 * uint32 * int * nativeptr<int> * nativeptr<int> * nativeptr<OpenTK.Graphics.ES20.All> * string -> unit

パラメーター

program
UInt32
index
UInt32
bufsize
Int32
length
Int32*
size
Int32*
type
All*
name
String
属性

適用対象

GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (uint program, uint index, int bufsize, int* length, int* size, OpenTK.Graphics.ES20.ActiveUniformType* type, System.Text.StringBuilder name);
static member GetActiveUniform : uint32 * uint32 * int * nativeptr<int> * nativeptr<int> * nativeptr<OpenTK.Graphics.ES20.ActiveUniformType> * System.Text.StringBuilder -> unit

パラメーター

program
UInt32
index
UInt32
bufsize
Int32
length
Int32*
size
Int32*
属性

適用対象

GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, All, String)

注意事項

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (uint program, uint index, int bufsize, ref int length, ref int size, ref OpenTK.Graphics.ES20.All type, string name);
static member GetActiveUniform : uint32 * uint32 * int *  *  *  * string -> unit

パラメーター

program
UInt32
index
UInt32
bufsize
Int32
length
Int32
size
Int32
type
All
name
String
属性

適用対象

GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (uint program, uint index, int bufsize, out int length, out int size, out OpenTK.Graphics.ES20.ActiveUniformType type, System.Text.StringBuilder name);
static member GetActiveUniform : uint32 * uint32 * int *  *  *  * System.Text.StringBuilder -> unit

パラメーター

program
UInt32
index
UInt32
bufsize
Int32
length
Int32
size
Int32
属性

適用対象

GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], All[], String)

注意事項

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (int program, int index, int bufsize, int[] length, int[] size, OpenTK.Graphics.ES20.All[] type, string name);
static member GetActiveUniform : int * int * int * int[] * int[] * OpenTK.Graphics.ES20.All[] * string -> unit

パラメーター

program
Int32
index
Int32
bufsize
Int32
length
Int32[]
size
Int32[]
type
All[]
name
String
属性

適用対象

GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (int program, int index, int bufsize, int* length, int* size, OpenTK.Graphics.ES20.ActiveUniformType* type, System.Text.StringBuilder name);
static member GetActiveUniform : int * int * int * nativeptr<int> * nativeptr<int> * nativeptr<OpenTK.Graphics.ES20.ActiveUniformType> * System.Text.StringBuilder -> unit

パラメーター

program
Int32
index
Int32
bufsize
Int32
length
Int32*
size
Int32*
属性

適用対象

GetActiveUniform(Int32, Int32, Int32, Int32, Int32, All, String)

注意事項

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (int program, int index, int bufsize, ref int length, ref int size, ref OpenTK.Graphics.ES20.All type, string name);
static member GetActiveUniform : int * int * int *  *  *  * string -> unit

パラメーター

program
Int32
index
Int32
bufsize
Int32
length
Int32
size
Int32
type
All
name
String
属性

適用対象

GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
public static void GetActiveUniform (int program, int index, int bufsize, out int length, out int size, out OpenTK.Graphics.ES20.ActiveUniformType type, System.Text.StringBuilder name);
static member GetActiveUniform : int * int * int *  *  *  * System.Text.StringBuilder -> unit

パラメーター

program
Int32
index
Int32
bufsize
Int32
length
Int32
size
Int32
属性

適用対象

GetActiveUniform(Int32, Int32, Int32, ActiveUniformType)

public static string GetActiveUniform (int program, int uniformIndex, out int size, out OpenTK.Graphics.ES20.ActiveUniformType type);
static member GetActiveUniform : int * int *  *  -> string

パラメーター

program
Int32
uniformIndex
Int32
size
Int32

戻り値

適用対象

GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
public static void GetActiveUniform (int program, int index, int bufsize, int[] length, int[] size, OpenTK.Graphics.ES20.ActiveUniformType[] type, System.Text.StringBuilder name);
static member GetActiveUniform : int * int * int * int[] * int[] * OpenTK.Graphics.ES20.ActiveUniformType[] * System.Text.StringBuilder -> unit

パラメーター

program
Int32
index
Int32
bufsize
Int32
length
Int32[]
size
Int32[]
属性

適用対象

GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, All*, String)

注意事項

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

重要

この API は CLS 準拠ではありません。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (int program, int index, int bufsize, int* length, int* size, OpenTK.Graphics.ES20.All* type, string name);
static member GetActiveUniform : int * int * int * nativeptr<int> * nativeptr<int> * nativeptr<OpenTK.Graphics.ES20.All> * string -> unit

パラメーター

program
Int32
index
Int32
bufsize
Int32
length
Int32*
size
Int32*
type
All*
name
String
属性

適用対象