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GL.FramebufferTexture2D 메서드

정의

오버로드

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
FramebufferTexture2D(All, All, All, Int32, Int32)
사용되지 않음.
FramebufferTexture2D(All, All, All, UInt32, Int32)
사용되지 않음.

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.TextureTarget * int * int -> unit

매개 변수

attachment
FramebufferSlot
textarget
TextureTarget
texture
Int32
level
Int32
특성

적용 대상

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.CLSCompliant(false)]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.TextureTarget * uint32 * int -> unit

매개 변수

attachment
FramebufferSlot
textarget
TextureTarget
texture
UInt32
level
Int32
특성

적용 대상

FramebufferTexture2D(All, All, All, Int32, Int32)

주의

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int * int -> unit

매개 변수

target
All
attachment
All
textarget
All
texture
Int32
level
Int32
특성

적용 대상

FramebufferTexture2D(All, All, All, UInt32, Int32)

주의

Use the overload with strongly typed enumerations

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * uint32 * int -> unit

매개 변수

target
All
attachment
All
textarget
All
texture
UInt32
level
Int32
특성

적용 대상