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GL.GetActiveUniform 메서드

정의

오버로드

GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], All[], String)
사용되지 않음.
GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, All*, String)
사용되지 않음.
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, All, String)
사용되지 않음.
GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], All[], String)
사용되지 않음.
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32, Int32, All, String)
사용되지 않음.
GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
GetActiveUniform(Int32, Int32, Int32, ActiveUniformType)
GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, All*, String)
사용되지 않음.

GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], All[], String)

주의

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (uint program, uint index, int bufsize, int[] length, int[] size, OpenTK.Graphics.ES20.All[] type, string name);
static member GetActiveUniform : uint32 * uint32 * int * int[] * int[] * OpenTK.Graphics.ES20.All[] * string -> unit

매개 변수

program
UInt32
index
UInt32
bufsize
Int32
length
Int32[]
size
Int32[]
type
All[]
name
String
특성

적용 대상

GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (uint program, uint index, int bufsize, int[] length, int[] size, OpenTK.Graphics.ES20.ActiveUniformType[] type, System.Text.StringBuilder name);
static member GetActiveUniform : uint32 * uint32 * int * int[] * int[] * OpenTK.Graphics.ES20.ActiveUniformType[] * System.Text.StringBuilder -> unit

매개 변수

program
UInt32
index
UInt32
bufsize
Int32
length
Int32[]
size
Int32[]
특성

적용 대상

GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, All*, String)

주의

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (uint program, uint index, int bufsize, int* length, int* size, OpenTK.Graphics.ES20.All* type, string name);
static member GetActiveUniform : uint32 * uint32 * int * nativeptr<int> * nativeptr<int> * nativeptr<OpenTK.Graphics.ES20.All> * string -> unit

매개 변수

program
UInt32
index
UInt32
bufsize
Int32
length
Int32*
size
Int32*
type
All*
name
String
특성

적용 대상

GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (uint program, uint index, int bufsize, int* length, int* size, OpenTK.Graphics.ES20.ActiveUniformType* type, System.Text.StringBuilder name);
static member GetActiveUniform : uint32 * uint32 * int * nativeptr<int> * nativeptr<int> * nativeptr<OpenTK.Graphics.ES20.ActiveUniformType> * System.Text.StringBuilder -> unit

매개 변수

program
UInt32
index
UInt32
bufsize
Int32
length
Int32*
size
Int32*
특성

적용 대상

GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, All, String)

주의

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (uint program, uint index, int bufsize, ref int length, ref int size, ref OpenTK.Graphics.ES20.All type, string name);
static member GetActiveUniform : uint32 * uint32 * int *  *  *  * string -> unit

매개 변수

program
UInt32
index
UInt32
bufsize
Int32
length
Int32
size
Int32
type
All
name
String
특성

적용 대상

GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (uint program, uint index, int bufsize, out int length, out int size, out OpenTK.Graphics.ES20.ActiveUniformType type, System.Text.StringBuilder name);
static member GetActiveUniform : uint32 * uint32 * int *  *  *  * System.Text.StringBuilder -> unit

매개 변수

program
UInt32
index
UInt32
bufsize
Int32
length
Int32
size
Int32
특성

적용 대상

GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], All[], String)

주의

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (int program, int index, int bufsize, int[] length, int[] size, OpenTK.Graphics.ES20.All[] type, string name);
static member GetActiveUniform : int * int * int * int[] * int[] * OpenTK.Graphics.ES20.All[] * string -> unit

매개 변수

program
Int32
index
Int32
bufsize
Int32
length
Int32[]
size
Int32[]
type
All[]
name
String
특성

적용 대상

GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniform (int program, int index, int bufsize, int* length, int* size, OpenTK.Graphics.ES20.ActiveUniformType* type, System.Text.StringBuilder name);
static member GetActiveUniform : int * int * int * nativeptr<int> * nativeptr<int> * nativeptr<OpenTK.Graphics.ES20.ActiveUniformType> * System.Text.StringBuilder -> unit

매개 변수

program
Int32
index
Int32
bufsize
Int32
length
Int32*
size
Int32*
특성

적용 대상

GetActiveUniform(Int32, Int32, Int32, Int32, Int32, All, String)

주의

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (int program, int index, int bufsize, ref int length, ref int size, ref OpenTK.Graphics.ES20.All type, string name);
static member GetActiveUniform : int * int * int *  *  *  * string -> unit

매개 변수

program
Int32
index
Int32
bufsize
Int32
length
Int32
size
Int32
type
All
name
String
특성

적용 대상

GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
public static void GetActiveUniform (int program, int index, int bufsize, out int length, out int size, out OpenTK.Graphics.ES20.ActiveUniformType type, System.Text.StringBuilder name);
static member GetActiveUniform : int * int * int *  *  *  * System.Text.StringBuilder -> unit

매개 변수

program
Int32
index
Int32
bufsize
Int32
length
Int32
size
Int32
특성

적용 대상

GetActiveUniform(Int32, Int32, Int32, ActiveUniformType)

public static string GetActiveUniform (int program, int uniformIndex, out int size, out OpenTK.Graphics.ES20.ActiveUniformType type);
static member GetActiveUniform : int * int *  *  -> string

매개 변수

program
Int32
uniformIndex
Int32
size
Int32

반환

적용 대상

GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
public static void GetActiveUniform (int program, int index, int bufsize, int[] length, int[] size, OpenTK.Graphics.ES20.ActiveUniformType[] type, System.Text.StringBuilder name);
static member GetActiveUniform : int * int * int * int[] * int[] * OpenTK.Graphics.ES20.ActiveUniformType[] * System.Text.StringBuilder -> unit

매개 변수

program
Int32
index
Int32
bufsize
Int32
length
Int32[]
size
Int32[]
특성

적용 대상

GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, All*, String)

주의

Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glGetActiveUniform", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations and StringBuilder final parameter. This overload is not supported.")]
public static void GetActiveUniform (int program, int index, int bufsize, int* length, int* size, OpenTK.Graphics.ES20.All* type, string name);
static member GetActiveUniform : int * int * int * nativeptr<int> * nativeptr<int> * nativeptr<OpenTK.Graphics.ES20.All> * string -> unit

매개 변수

program
Int32
index
Int32
bufsize
Int32
length
Int32*
size
Int32*
type
All*
name
String
특성

적용 대상