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GL.Uniform1 메서드

정의

오버로드

Uniform1(Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1i", Version="2.0")]
public static void Uniform1(int location, int x);
static member Uniform1 : int * int -> unit

매개 변수

location
Int32
x
Int32
특성

적용 대상

Uniform1(Int32, Single)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1f", Version="2.0")]
public static void Uniform1(int location, float x);
static member Uniform1 : int * single -> unit

매개 변수

location
Int32
x
Single
특성

적용 대상

Uniform1(Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1iv", Version="2.0")]
public static void Uniform1(int location, int count, ref int v);
static member Uniform1 : int * int *  -> unit

매개 변수

location
Int32
count
Int32
v
Int32
특성

적용 대상

Uniform1(Int32, Int32, Int32*)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1iv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform1(int location, int count, int* v);
static member Uniform1 : int * int * nativeptr<int> -> unit

매개 변수

location
Int32
count
Int32
v
Int32*
특성

적용 대상

Uniform1(Int32, Int32, Int32[])

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1iv", Version="2.0")]
public static void Uniform1(int location, int count, int[] v);
static member Uniform1 : int * int * int[] -> unit

매개 변수

location
Int32
count
Int32
v
Int32[]
특성

적용 대상

Uniform1(Int32, Int32, Single)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1fv", Version="2.0")]
public static void Uniform1(int location, int count, ref float v);
static member Uniform1 : int * int *  -> unit

매개 변수

location
Int32
count
Int32
v
Single
특성

적용 대상

Uniform1(Int32, Int32, Single*)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform1(int location, int count, float* v);
static member Uniform1 : int * int * nativeptr<single> -> unit

매개 변수

location
Int32
count
Int32
v
Single*
특성

적용 대상

Uniform1(Int32, Int32, Single[])

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1fv", Version="2.0")]
public static void Uniform1(int location, int count, float[] v);
static member Uniform1 : int * int * single[] -> unit

매개 변수

location
Int32
count
Int32
v
Single[]
특성

적용 대상