Sve.GatherVectorFirstFaulting Metoda
Definicja
Ważne
Niektóre informacje odnoszą się do produktu w wersji wstępnej, który może zostać znacząco zmodyfikowany przed wydaniem. Firma Microsoft nie udziela żadnych gwarancji, jawnych lub domniemanych, w odniesieniu do informacji podanych w tym miejscu.
Przeciążenia
GatherVectorFirstFaulting(Vector<UInt64>, UInt64*, Vector<UInt64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> indices);
public static System.Numerics.Vector<ulong> GatherVectorFirstFaulting(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Parametry
- address
- UInt64*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<UInt64>, UInt64*, Vector<Int64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<long> indices);
public static System.Numerics.Vector<ulong> GatherVectorFirstFaulting(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<long> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>
Parametry
- address
- UInt64*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<UInt32>, UInt32*, Vector<UInt32>)
public:
static System::Numerics::Vector<System::UInt32> GatherVectorFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> indices);
public static System.Numerics.Vector<uint> GatherVectorFirstFaulting(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
Parametry
- address
- UInt32*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<UInt32>, UInt32*, Vector<Int32>)
public:
static System::Numerics::Vector<System::UInt32> GatherVectorFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<int> indices);
public static System.Numerics.Vector<uint> GatherVectorFirstFaulting(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<int> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>
Parametry
- address
- UInt32*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<Single>, Single*, Vector<UInt32>)
public:
static System::Numerics::Vector<float> GatherVectorFirstFaulting(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<System::UInt32> indices);
public static System.Numerics.Vector<float> GatherVectorFirstFaulting(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<uint> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<single>
Parametry
- address
- Single*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<Single>, Single*, Vector<Int32>)
public:
static System::Numerics::Vector<float> GatherVectorFirstFaulting(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<int> indices);
public static System.Numerics.Vector<float> GatherVectorFirstFaulting(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<int> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<int> -> System.Numerics.Vector<single>
Parametry
- address
- Single*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<Int64>, Int64*, Vector<UInt64>)
public:
static System::Numerics::Vector<long> GatherVectorFirstFaulting(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<System::UInt64> indices);
public static System.Numerics.Vector<long> GatherVectorFirstFaulting(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<ulong> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
Parametry
- address
- Int64*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<Int64>, Int64*, Vector<Int64>)
public:
static System::Numerics::Vector<long> GatherVectorFirstFaulting(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> indices);
public static System.Numerics.Vector<long> GatherVectorFirstFaulting(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Parametry
- address
- Int64*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<Int32>, Int32*, Vector<UInt32>)
public:
static System::Numerics::Vector<int> GatherVectorFirstFaulting(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<System::UInt32> indices);
public static System.Numerics.Vector<int> GatherVectorFirstFaulting(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<uint> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<int>
Parametry
- address
- Int32*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<Int32>, Int32*, Vector<Int32>)
public:
static System::Numerics::Vector<int> GatherVectorFirstFaulting(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<int> indices);
public static System.Numerics.Vector<int> GatherVectorFirstFaulting(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<int> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
Parametry
- address
- Int32*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<Double>, Double*, Vector<UInt64>)
public:
static System::Numerics::Vector<double> GatherVectorFirstFaulting(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<System::UInt64> indices);
public static System.Numerics.Vector<double> GatherVectorFirstFaulting(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<ulong> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<double>
Parametry
- address
- Double*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<Double>, Double*, Vector<Int64>)
public:
static System::Numerics::Vector<double> GatherVectorFirstFaulting(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<long> indices);
public static System.Numerics.Vector<double> GatherVectorFirstFaulting(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<long> indices);
static member GatherVectorFirstFaulting : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<int64> -> System.Numerics.Vector<double>
Parametry
- address
- Double*
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<UInt64>, Vector<UInt64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::Numerics::Vector<System::UInt64> addresses);
public static System.Numerics.Vector<ulong> GatherVectorFirstFaulting(System.Numerics.Vector<ulong> mask, System.Numerics.Vector<ulong> addresses);
static member GatherVectorFirstFaulting : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Public Shared Function GatherVectorFirstFaulting (mask As Vector(Of ULong), addresses As Vector(Of ULong)) As Vector(Of ULong)
Parametry
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<Int64>, Vector<UInt64>)
public:
static System::Numerics::Vector<long> GatherVectorFirstFaulting(System::Numerics::Vector<long> mask, System::Numerics::Vector<System::UInt64> addresses);
public static System.Numerics.Vector<long> GatherVectorFirstFaulting(System.Numerics.Vector<long> mask, System.Numerics.Vector<ulong> addresses);
static member GatherVectorFirstFaulting : System.Numerics.Vector<int64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
Public Shared Function GatherVectorFirstFaulting (mask As Vector(Of Long), addresses As Vector(Of ULong)) As Vector(Of Long)
Parametry
Zwraca
Dotyczy
GatherVectorFirstFaulting(Vector<Double>, Vector<UInt64>)
public:
static System::Numerics::Vector<double> GatherVectorFirstFaulting(System::Numerics::Vector<double> mask, System::Numerics::Vector<System::UInt64> addresses);
public static System.Numerics.Vector<double> GatherVectorFirstFaulting(System.Numerics.Vector<double> mask, System.Numerics.Vector<ulong> addresses);
static member GatherVectorFirstFaulting : System.Numerics.Vector<double> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<double>
Public Shared Function GatherVectorFirstFaulting (mask As Vector(Of Double), addresses As Vector(Of ULong)) As Vector(Of Double)