Nuta
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Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Describes a four-component vector including operator overloads and type casts.
Syntax
typedef struct D3DXVECTOR4 {
FLOAT x;
FLOAT y;
FLOAT z;
FLOAT w;
} D3DXVECTOR4, *LPD3DXVECTOR4;
Members
-
x
-
Type: FLOAT
-
The x-component.
-
y
-
Type: FLOAT
-
The y-component.
-
z
-
Type: FLOAT
-
The z-component.
-
w
-
Type: FLOAT
-
The w-component.
Remarks
D3DXVECTOR4 has the following C++ extensions.
D3DXVECTOR4 Extensions
typedef struct D3DXVECTOR4
{
#ifdef __cplusplus
public:
D3DXVECTOR4() {};
D3DXVECTOR4( CONST FLOAT* );
D3DXVECTOR4( CONST D3DXFLOAT16 * );
D3DXVECTOR4( CONST D3DVECTOR& xyz, FLOAT w );
D3DXVECTOR4( FLOAT x, FLOAT y, FLOAT z, FLOAT w );
// casting
operator FLOAT* ();
operator CONST FLOAT* () const;
// assignment operators
D3DXVECTOR4& operator += ( CONST D3DXVECTOR4& );
D3DXVECTOR4& operator -= ( CONST D3DXVECTOR4& );
D3DXVECTOR4& operator *= ( FLOAT );
D3DXVECTOR4& operator /= ( FLOAT );
// unary operators
D3DXVECTOR4 operator + () const;
D3DXVECTOR4 operator - () const;
// binary operators
D3DXVECTOR4 operator + ( CONST D3DXVECTOR4& ) const;
D3DXVECTOR4 operator - ( CONST D3DXVECTOR4& ) const;
D3DXVECTOR4 operator * ( FLOAT ) const;
D3DXVECTOR4 operator / ( FLOAT ) const;
friend D3DXVECTOR4 operator * ( FLOAT, CONST D3DXVECTOR4& );
BOOL operator == ( CONST D3DXVECTOR4& ) const;
BOOL operator != ( CONST D3DXVECTOR4& ) const;
public:
#endif //__cplusplus
FLOAT x, y, z, w;
} D3DXVECTOR4, *LPD3DXVECTOR4;
Requirements
| Requirement | Value |
|---|---|
| Header |
|
See also