GL.RenderbufferStorage Método
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Sobrecargas
| RenderbufferStorage(All, All, Int32, Int32) |
Obsoleto.
|
| RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32) |
RenderbufferStorage(All, All, Int32, Int32)
Cuidado
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void RenderbufferStorage (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All internalformat, int width, int height);
static member RenderbufferStorage : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int * int -> unit
Parâmetros
- target
- All
- internalformat
- All
- width
- Int32
- height
- Int32
- Atributos
Aplica-se a
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")]
public static void RenderbufferStorage (OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, int width, int height);
static member RenderbufferStorage : OpenTK.Graphics.ES20.RenderbufferTarget * OpenTK.Graphics.ES20.RenderbufferInternalFormat * int * int -> unit
Parâmetros
- target
- RenderbufferTarget
- internalformat
- RenderbufferInternalFormat
- width
- Int32
- height
- Int32
- Atributos