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MatchUser structure

A member of a match result.

public struct MatchUser

Public Members

name description
MatchUser(…) Initializes a new instance of the MatchUser struct. (2 constructors)
LocalUser { get; set; } The local user to join to the ticket.
LocalUserJsonAttributesJSON { get; set; } The local user attributes as JSON string. There should be one attribute string for each local user. Each attribute string should either be an empty string or a serialized JSON object. For example, {"player_color":"blue","player_role":"tank"}.
TeamId { get; set; } The team ID assigned to this match member. May be empty if the matchmaking queue doesn't use team rules.

See Also