GKNoise.FromComponentNoises Method

Definition

Overloads

FromComponentNoises(GKNoise[], GKNoise)

[Foundation.Export("noiseWithComponentNoises:selectionNoise:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static GameplayKit.GKNoise FromComponentNoises(GameplayKit.GKNoise[] noises, GameplayKit.GKNoise selectionNoise);
[<Foundation.Export("noiseWithComponentNoises:selectionNoise:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromComponentNoises : GameplayKit.GKNoise[] * GameplayKit.GKNoise -> GameplayKit.GKNoise

Parameters

noises
GKNoise[]
selectionNoise
GKNoise

Returns

Attributes

Applies to

FromComponentNoises(GKNoise[], GKNoise, NSNumber[], NSNumber[])

[Foundation.Export("noiseWithComponentNoises:selectionNoise:componentBoundaries:boundaryBlendDistances:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static GameplayKit.GKNoise FromComponentNoises(GameplayKit.GKNoise[] noises, GameplayKit.GKNoise selectionNoise, Foundation.NSNumber[] componentBoundaries, Foundation.NSNumber[] blendDistances);
[<Foundation.Export("noiseWithComponentNoises:selectionNoise:componentBoundaries:boundaryBlendDistances:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromComponentNoises : GameplayKit.GKNoise[] * GameplayKit.GKNoise * Foundation.NSNumber[] * Foundation.NSNumber[] -> GameplayKit.GKNoise

Parameters

noises
GKNoise[]
selectionNoise
GKNoise
componentBoundaries
NSNumber[]
blendDistances
NSNumber[]

Returns

Attributes

Applies to