GKNoise.FromNoiseSource Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| FromNoiseSource(GKNoiseSource, NSDictionary<NSNumber,UIColor>) | |
| FromNoiseSource(GKNoiseSource) | |
| FromNoiseSource(GKNoiseSource, NSDictionary<NSNumber,NSColor>) |
FromNoiseSource(GKNoiseSource, NSDictionary<NSNumber,UIColor>)
[Foundation.Export("noiseWithNoiseSource:gradientColors:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static GameplayKit.GKNoise FromNoiseSource(GameplayKit.GKNoiseSource noiseSource, Foundation.NSDictionary<Foundation.NSNumber,UIKit.UIColor> gradientColors);
[<Foundation.Export("noiseWithNoiseSource:gradientColors:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromNoiseSource : GameplayKit.GKNoiseSource * Foundation.NSDictionary<Foundation.NSNumber, UIKit.UIColor> -> GameplayKit.GKNoise
Parameters
- noiseSource
- GKNoiseSource
- gradientColors
- NSDictionary<NSNumber,UIColor>
Returns
- Attributes
Applies to
FromNoiseSource(GKNoiseSource)
[Foundation.Export("noiseWithNoiseSource:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static GameplayKit.GKNoise FromNoiseSource(GameplayKit.GKNoiseSource noiseSource);
[<Foundation.Export("noiseWithNoiseSource:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromNoiseSource : GameplayKit.GKNoiseSource -> GameplayKit.GKNoise
Parameters
- noiseSource
- GKNoiseSource
Returns
- Attributes
Applies to
FromNoiseSource(GKNoiseSource, NSDictionary<NSNumber,NSColor>)
[Foundation.Export("noiseWithNoiseSource:gradientColors:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static GameplayKit.GKNoise FromNoiseSource(GameplayKit.GKNoiseSource noiseSource, Foundation.NSDictionary<Foundation.NSNumber,AppKit.NSColor> gradientColors);
[<Foundation.Export("noiseWithNoiseSource:gradientColors:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromNoiseSource : GameplayKit.GKNoiseSource * Foundation.NSDictionary<Foundation.NSNumber, AppKit.NSColor> -> GameplayKit.GKNoise
Parameters
- noiseSource
- GKNoiseSource
- gradientColors
- NSDictionary<NSNumber,NSColor>
Returns
- Attributes