GKNoiseMap.FromNoise Method

Definition

Overloads

FromNoise(GKNoise)

[Foundation.Export("noiseMapWithNoise:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static GameplayKit.GKNoiseMap FromNoise(GameplayKit.GKNoise noise);
[<Foundation.Export("noiseMapWithNoise:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromNoise : GameplayKit.GKNoise -> GameplayKit.GKNoiseMap

Parameters

noise
GKNoise

Returns

Attributes

Applies to

FromNoise(GKNoise, NVector2d, NVector2d, NVector2i, Boolean)

[Foundation.Export("noiseMapWithNoise:size:origin:sampleCount:seamless:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static GameplayKit.GKNoiseMap FromNoise(GameplayKit.GKNoise noise, CoreGraphics.NVector2d size, CoreGraphics.NVector2d origin, CoreGraphics.NVector2i sampleCount, bool seamless);
[<Foundation.Export("noiseMapWithNoise:size:origin:sampleCount:seamless:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member FromNoise : GameplayKit.GKNoise * CoreGraphics.NVector2d * CoreGraphics.NVector2d * CoreGraphics.NVector2i * bool -> GameplayKit.GKNoiseMap

Parameters

noise
GKNoise
size
NVector2d
origin
NVector2d
sampleCount
NVector2i
seamless
Boolean

Returns

Attributes

Applies to