GKQuadTree.AddElement Method

Definition

Overloads

AddElement(NSObject, GKQuad)

[Foundation.Export("addElement:withQuad:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GameplayKit.GKQuadTreeNode AddElement(Foundation.NSObject element, GameplayKit.GKQuad quad);
[<Foundation.Export("addElement:withQuad:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member AddElement : Foundation.NSObject * GameplayKit.GKQuad -> GameplayKit.GKQuadTreeNode
override this.AddElement : Foundation.NSObject * GameplayKit.GKQuad -> GameplayKit.GKQuadTreeNode

Parameters

element
NSObject
quad
GKQuad

Returns

Attributes

Applies to

AddElement(NSObject, Vector2)

[Foundation.Export("addElement:withPoint:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GameplayKit.GKQuadTreeNode AddElement(Foundation.NSObject element, System.Numerics.Vector2 point);
[<Foundation.Export("addElement:withPoint:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
abstract member AddElement : Foundation.NSObject * System.Numerics.Vector2 -> GameplayKit.GKQuadTreeNode
override this.AddElement : Foundation.NSObject * System.Numerics.Vector2 -> GameplayKit.GKQuadTreeNode

Parameters

element
NSObject
point
Vector2

Returns

Attributes

Applies to