MDLTexture.CreateTexture Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| CreateTexture(String) |
Creates a new texture from the specified texture in the default application bundle. |
| CreateTexture(String, NSBundle) |
Creates a new texture from the specified texture in the specified application bundle. |
| CreateTexture(String, IMDLAssetResolver) |
CreateTexture(String)
Creates a new texture from the specified texture in the default application bundle.
[Foundation.Export("textureNamed:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static ModelIO.MDLTexture? CreateTexture(string name);
[<Foundation.Export("textureNamed:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateTexture : string -> ModelIO.MDLTexture
Parameters
- name
- String
Returns
- Attributes
Applies to
CreateTexture(String, NSBundle)
Creates a new texture from the specified texture in the specified application bundle.
[Foundation.Export("textureNamed:bundle:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static ModelIO.MDLTexture? CreateTexture(string name, Foundation.NSBundle? bundleOrNil);
[<Foundation.Export("textureNamed:bundle:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateTexture : string * Foundation.NSBundle -> ModelIO.MDLTexture
Parameters
- name
- String
- bundleOrNil
- NSBundle
Returns
- Attributes
Applies to
CreateTexture(String, IMDLAssetResolver)
[Foundation.Export("textureNamed:assetResolver:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static ModelIO.MDLTexture? CreateTexture(string name, ModelIO.IMDLAssetResolver resolver);
[<Foundation.Export("textureNamed:assetResolver:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateTexture : string * ModelIO.IMDLAssetResolver -> ModelIO.MDLTexture
Parameters
- name
- String
- resolver
- IMDLAssetResolver
Returns
- Attributes