MDLTexture.CreateTextureCube Method

Definition

Overloads

Name Description
CreateTextureCube(String[])

Creates a texture cube from the named images in the default application bundle.

CreateTextureCube(String[], NSBundle)

Creates a texture cube from the named images in the specified application bundle.

CreateTextureCube(String[])

Creates a texture cube from the named images in the default application bundle.

[Foundation.Export("textureCubeWithImagesNamed:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static ModelIO.MDLTexture? CreateTextureCube(string[] imageNames);
[<Foundation.Export("textureCubeWithImagesNamed:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateTextureCube : string[] -> ModelIO.MDLTexture

Parameters

imageNames
String[]

Returns

Attributes

Applies to

CreateTextureCube(String[], NSBundle)

Creates a texture cube from the named images in the specified application bundle.

[Foundation.Export("textureCubeWithImagesNamed:bundle:")]
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public static ModelIO.MDLTexture? CreateTextureCube(string[] imageNames, Foundation.NSBundle? bundleOrNil);
[<Foundation.Export("textureCubeWithImagesNamed:bundle:")>]
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
static member CreateTextureCube : string[] * Foundation.NSBundle -> ModelIO.MDLTexture

Parameters

imageNames
String[]
bundleOrNil
NSBundle

To be added.

This parameter can be null.

Returns

Attributes

Applies to