GL.ActiveTexture 方法

定义

重载

ActiveTexture(All)
已过时.
ActiveTexture(TextureUnit)

ActiveTexture(All)

注意

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glActiveTexture", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void ActiveTexture (OpenTK.Graphics.ES20.All texture);
static member ActiveTexture : OpenTK.Graphics.ES20.All -> unit

参数

texture
All
属性

适用于

ActiveTexture(TextureUnit)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glActiveTexture", Version="2.0")]
public static void ActiveTexture (OpenTK.Graphics.ES20.TextureUnit texture);
static member ActiveTexture : OpenTK.Graphics.ES20.TextureUnit -> unit

参数

texture
TextureUnit
属性

适用于