GL.Apple.CopyTextureLevel 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
CopyTextureLevel(Int32, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glCopyTextureLevelsAPPLE", Version="2.0")]
public static void CopyTextureLevel(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount);
static member CopyTextureLevel : int * int * int * int -> unit
参数
- destinationTexture
- Int32
- sourceTexture
- Int32
- sourceBaseLevel
- Int32
- sourceLevelCount
- Int32
- 属性
适用于
CopyTextureLevel(UInt32, UInt32, Int32, Int32)
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glCopyTextureLevelsAPPLE", Version="2.0")]
[System.CLSCompliant(false)]
public static void CopyTextureLevel(uint destinationTexture, uint sourceTexture, int sourceBaseLevel, int sourceLevelCount);
static member CopyTextureLevel : uint32 * uint32 * int * int -> unit
参数
- destinationTexture
- UInt32
- sourceTexture
- UInt32
- sourceBaseLevel
- Int32
- sourceLevelCount
- Int32
- 属性