GL.BindTexture 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
| BindTexture(TextureTarget, UInt32) | |
| BindTexture(TextureTarget, Int32) | |
| BindTexture(All, Int32) |
已淘汰.
|
| BindTexture(All, UInt32) |
已淘汰.
|
BindTexture(TextureTarget, UInt32)
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
[System.CLSCompliant(false)]
public static void BindTexture (OpenTK.Graphics.ES20.TextureTarget target, uint texture);
static member BindTexture : OpenTK.Graphics.ES20.TextureTarget * uint32 -> unit
參數
- target
- TextureTarget
- texture
- UInt32
- 屬性
適用於
BindTexture(TextureTarget, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
public static void BindTexture (OpenTK.Graphics.ES20.TextureTarget target, int texture);
static member BindTexture : OpenTK.Graphics.ES20.TextureTarget * int -> unit
參數
- target
- TextureTarget
- texture
- Int32
- 屬性
適用於
BindTexture(All, Int32)
警告
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void BindTexture (OpenTK.Graphics.ES20.All target, int texture);
static member BindTexture : OpenTK.Graphics.ES20.All * int -> unit
參數
- target
- All
- texture
- Int32
- 屬性
適用於
BindTexture(All, UInt32)
警告
Use the overload with strongly typed enumerations
重要
此 API 不符合 CLS 規範。
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindTexture", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void BindTexture (OpenTK.Graphics.ES20.All target, uint texture);
static member BindTexture : OpenTK.Graphics.ES20.All * uint32 -> unit
參數
- target
- All
- texture
- UInt32
- 屬性