AdvSimd.ShiftLeftAndInsert 方法
定義
重要
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多載
| ShiftLeftAndInsert(Vector64<Byte>, Vector64<Byte>, Byte) |
uint8x8_t vsli_n_u8 (uint8x8_t a、uint8x8_t b、__builtin_constant_p (n) ) A32: VSLI.8 Dd, Dm, #n A64: SLI Vd.8B, Vn.8B, #n |
| ShiftLeftAndInsert(Vector64<UInt16>, Vector64<UInt16>, Byte) |
uint16x4_t vsli_n_u16 (uint16x4_t a、uint16x4_t b、__builtin_constant_p (n) ) A32: VSLI.16 Dd, Dm, #n A64: SLI Vd.4H, Vn.4H, #n |
| ShiftLeftAndInsert(Vector64<SByte>, Vector64<SByte>, Byte) |
int8x8_t vsli_n_s8 (int8x8_t a、int8x8_t b、__builtin_constant_p (n) ) A32: VSLI.8 Dd, Dm, #n A64: SLI Vd.8B, Vn.8B, #n |
| ShiftLeftAndInsert(Vector64<Int32>, Vector64<Int32>, Byte) |
int32x2_t vsli_n_s32 (int32x2_t a、int32x2_t b、__builtin_constant_p (n) ) A32: VSLI.32 Dd, Dm, #n A64: SLI Vd.2S, Vn.2S, #n |
| ShiftLeftAndInsert(Vector64<Int16>, Vector64<Int16>, Byte) |
int16x4_t vsli_n_s16 (int16x4_t a, int16x4_t b, __builtin_constant_p (n) ) A32: VSLI.16 Dd, Dm, #n A64: SLI Vd.4H, Vn.4H, #n |
| ShiftLeftAndInsert(Vector64<UInt32>, Vector64<UInt32>, Byte) |
uint32x2_t vsli_n_u32 (uint32x2_t a、uint32x2_t b、__builtin_constant_p (n) ) A32: VSLI.32 Dd, Dm, #n A64: SLI Vd.2S, Vn.2S, #n |
| ShiftLeftAndInsert(Vector128<UInt64>, Vector128<UInt64>, Byte) |
uint64x2_t vsliq_n_u64 (uint64x2_t a、uint64x2_t b、__builtin_constant_p (n) ) A32: VSLI.64 Qd, Qm, #n A64: SLI Vd.2D, Vn.2D, #n |
| ShiftLeftAndInsert(Vector128<Byte>, Vector128<Byte>, Byte) |
uint8x16_t vsliq_n_u8 (uint8x16_t a、uint8x16_t b、__builtin_constant_p (n) ) A32: VSLI.8 Qd, Qm, #n A64: SLI Vd.16B, Vn.16B, #n |
| ShiftLeftAndInsert(Vector128<UInt16>, Vector128<UInt16>, Byte) |
uint16x8_t vsliq_n_u16 (uint16x8_t a、uint16x8_t b、__builtin_constant_p (n) ) A32: VSLI.16 Qd, Qm, #n A64: SLI Vd.8H, Vn.8H, #n |
| ShiftLeftAndInsert(Vector128<Int16>, Vector128<Int16>, Byte) |
int16x8_t vsliq_n_s16 (int16x8_t a、int16x8_t b、__builtin_constant_p (n) ) A32: VSLI.16 Qd, Qm, #n A64: SLI Vd.8H, Vn.8H, #n |
| ShiftLeftAndInsert(Vector128<Int32>, Vector128<Int32>, Byte) |
int32x4_t vsliq_n_s32 (int32x4_t a、int32x4_t b、__builtin_constant_p (n) ) A32: VSLI.32 Qd, Qm, #n A64: SLI Vd.4S, Vn.4S, #n |
| ShiftLeftAndInsert(Vector128<UInt32>, Vector128<UInt32>, Byte) |
uint32x4_t vsliq_n_u32 (uint32x4_t a、uint32x4_t b、__builtin_constant_p (n) ) A32: VSLI.32 Qd, Qm, #n A64: SLI Vd.4S, Vn.4S, #n |
| ShiftLeftAndInsert(Vector128<SByte>, Vector128<SByte>, Byte) |
int8x16_t vsliq_n_s8 (int8x16_t a、int8x16_t b、__builtin_constant_p (n) ) A32: VSLI.8 Qd, Qm, #n A64: SLI Vd.16B, Vn.16B, #n |
| ShiftLeftAndInsert(Vector128<Int64>, Vector128<Int64>, Byte) |
int64x2_t vsliq_n_s64 (int64x2_t a、int64x2_t b、__builtin_constant_p (n) ) A32: VSLI.64 Qd, Qm, #n A64: SLI Vd.2D, Vn.2D, #n |
ShiftLeftAndInsert(Vector64<Byte>, Vector64<Byte>, Byte)
uint8x8_t vsli_n_u8 (uint8x8_t a、uint8x8_t b、__builtin_constant_p (n) )
A32: VSLI.8 Dd, Dm, #n
A64: SLI Vd.8B, Vn.8B, #n
public:
static System::Runtime::Intrinsics::Vector64<System::Byte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::Byte> left, System::Runtime::Intrinsics::Vector64<System::Byte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<byte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<byte> left, System.Runtime.Intrinsics.Vector64<byte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<byte> * System.Runtime.Intrinsics.Vector64<byte> * byte -> System.Runtime.Intrinsics.Vector64<byte>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Byte), right As Vector64(Of Byte), shift As Byte) As Vector64(Of Byte)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector64<UInt16>, Vector64<UInt16>, Byte)
uint16x4_t vsli_n_u16 (uint16x4_t a、uint16x4_t b、__builtin_constant_p (n) )
A32: VSLI.16 Dd, Dm, #n
A64: SLI Vd.4H, Vn.4H, #n
public:
static System::Runtime::Intrinsics::Vector64<System::UInt16> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::UInt16> left, System::Runtime::Intrinsics::Vector64<System::UInt16> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<ushort> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<ushort> left, System.Runtime.Intrinsics.Vector64<ushort> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<uint16> * System.Runtime.Intrinsics.Vector64<uint16> * byte -> System.Runtime.Intrinsics.Vector64<uint16>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of UShort), right As Vector64(Of UShort), shift As Byte) As Vector64(Of UShort)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector64<SByte>, Vector64<SByte>, Byte)
int8x8_t vsli_n_s8 (int8x8_t a、int8x8_t b、__builtin_constant_p (n) )
A32: VSLI.8 Dd, Dm, #n
A64: SLI Vd.8B, Vn.8B, #n
public:
static System::Runtime::Intrinsics::Vector64<System::SByte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::SByte> left, System::Runtime::Intrinsics::Vector64<System::SByte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<sbyte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<sbyte> left, System.Runtime.Intrinsics.Vector64<sbyte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<sbyte> * System.Runtime.Intrinsics.Vector64<sbyte> * byte -> System.Runtime.Intrinsics.Vector64<sbyte>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of SByte), right As Vector64(Of SByte), shift As Byte) As Vector64(Of SByte)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector64<Int32>, Vector64<Int32>, Byte)
int32x2_t vsli_n_s32 (int32x2_t a、int32x2_t b、__builtin_constant_p (n) )
A32: VSLI.32 Dd, Dm, #n
A64: SLI Vd.2S, Vn.2S, #n
public:
static System::Runtime::Intrinsics::Vector64<int> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<int> left, System::Runtime::Intrinsics::Vector64<int> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<int> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<int> left, System.Runtime.Intrinsics.Vector64<int> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<int> * System.Runtime.Intrinsics.Vector64<int> * byte -> System.Runtime.Intrinsics.Vector64<int>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Integer), right As Vector64(Of Integer), shift As Byte) As Vector64(Of Integer)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector64<Int16>, Vector64<Int16>, Byte)
int16x4_t vsli_n_s16 (int16x4_t a, int16x4_t b, __builtin_constant_p (n) )
A32: VSLI.16 Dd, Dm, #n
A64: SLI Vd.4H, Vn.4H, #n
public:
static System::Runtime::Intrinsics::Vector64<short> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<short> left, System::Runtime::Intrinsics::Vector64<short> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<short> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<short> left, System.Runtime.Intrinsics.Vector64<short> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<int16> * System.Runtime.Intrinsics.Vector64<int16> * byte -> System.Runtime.Intrinsics.Vector64<int16>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of Short), right As Vector64(Of Short), shift As Byte) As Vector64(Of Short)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector64<UInt32>, Vector64<UInt32>, Byte)
uint32x2_t vsli_n_u32 (uint32x2_t uint32x2_t b, __builtin_constant_p (n) )
A32: VSLI.32 Dd, Dm, #n
A64: SLI Vd.2S, Vn.2S, #n
public:
static System::Runtime::Intrinsics::Vector64<System::UInt32> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector64<System::UInt32> left, System::Runtime::Intrinsics::Vector64<System::UInt32> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector64<uint> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector64<uint> left, System.Runtime.Intrinsics.Vector64<uint> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector64<uint32> * System.Runtime.Intrinsics.Vector64<uint32> * byte -> System.Runtime.Intrinsics.Vector64<uint32>
Public Shared Function ShiftLeftAndInsert (left As Vector64(Of UInteger), right As Vector64(Of UInteger), shift As Byte) As Vector64(Of UInteger)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector128<UInt64>, Vector128<UInt64>, Byte)
uint64x2_t vsliq_n_u64 (uint64x2_t uint64x2_t b __builtin_constant_p (n) )
A32: VSLI.64 Qd, Qm, #n
A64: SLI Vd.2D, Vn.2D, #n
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<ulong> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<ulong> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * byte -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of ULong), right As Vector128(Of ULong), shift As Byte) As Vector128(Of ULong)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector128<Byte>, Vector128<Byte>, Byte)
uint8x16_t vsliq_n_u8 (uint8x16_t a、uint8x16_t b、__builtin_constant_p (n) )
A32: VSLI.8 Qd, Qm, #n
A64: SLI Vd.16B, Vn.16B, #n
public:
static System::Runtime::Intrinsics::Vector128<System::Byte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<byte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<byte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> * byte -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Byte), right As Vector128(Of Byte), shift As Byte) As Vector128(Of Byte)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector128<UInt16>, Vector128<UInt16>, Byte)
uint16x8_t vsliq_n_u16 (uint16x8_t a、uint16x8_t b、__builtin_constant_p (n) )
A32: VSLI.16 Qd, Qm, #n
A64: SLI Vd.8H, Vn.8H, #n
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<ushort> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<ushort> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> * byte -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of UShort), right As Vector128(Of UShort), shift As Byte) As Vector128(Of UShort)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector128<Int16>, Vector128<Int16>, Byte)
int16x8_t vsliq_n_s16 (int16x8_t、int16x8_t b、__builtin_constant_p (n) )
A32: VSLI.16 Qd, Qm, #n
A64: SLI Vd.8H, Vn.8H, #n
public:
static System::Runtime::Intrinsics::Vector128<short> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<short> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<short> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<short> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> * byte -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Short), right As Vector128(Of Short), shift As Byte) As Vector128(Of Short)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector128<Int32>, Vector128<Int32>, Byte)
int32x4_t vsliq_n_s32 (int32x4_t、int32x4_t b、__builtin_constant_p (n) )
A32: VSLI.32 Qd, Qm, #n
A64: SLI Vd.4S, Vn.4S, #n
public:
static System::Runtime::Intrinsics::Vector128<int> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<int> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Integer), right As Vector128(Of Integer), shift As Byte) As Vector128(Of Integer)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector128<UInt32>, Vector128<UInt32>, Byte)
uint32x4_t vsliq_n_u32 (uint32x4_t a、uint32x4_t b、__builtin_constant_p (n) )
A32: VSLI.32 Qd, Qm, #n
A64: SLI Vd.4S, Vn.4S, #n
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<uint> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of UInteger), right As Vector128(Of UInteger), shift As Byte) As Vector128(Of UInteger)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector128<SByte>, Vector128<SByte>, Byte)
int8x16_t vsliq_n_s8 (int8x16_t a、int8x16_t b、__builtin_constant_p (n) )
A32: VSLI.8 Qd, Qm, #n
A64: SLI Vd.16B, Vn.16B, #n
public:
static System::Runtime::Intrinsics::Vector128<System::SByte> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<sbyte> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<sbyte> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> * byte -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of SByte), right As Vector128(Of SByte), shift As Byte) As Vector128(Of SByte)
參數
- shift
- Byte
傳回
適用於
ShiftLeftAndInsert(Vector128<Int64>, Vector128<Int64>, Byte)
int64x2_t vsliq_n_s64 (int64x2_t、int64x2_t b、__builtin_constant_p (n) )
A32: VSLI.64 Qd, Qm, #n
A64: SLI Vd.2D, Vn.2D, #n
public:
static System::Runtime::Intrinsics::Vector128<long> ShiftLeftAndInsert(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<long> right, System::Byte shift);
public static System.Runtime.Intrinsics.Vector128<long> ShiftLeftAndInsert (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<long> right, byte shift);
static member ShiftLeftAndInsert : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> * byte -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function ShiftLeftAndInsert (left As Vector128(Of Long), right As Vector128(Of Long), shift As Byte) As Vector128(Of Long)
參數
- shift
- Byte