Sve.GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting 方法
定義
重要
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多載
GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt64>, UInt16*, Vector<UInt64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt16* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System.Numerics.Vector<ulong> mask, ushort* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint16> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
參數
- address
- UInt16*
傳回
適用於
GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt64>, UInt16*, Vector<Int64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt16* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System.Numerics.Vector<ulong> mask, ushort* address, System.Numerics.Vector<long> offsets);
static member GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint16> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>
參數
- address
- UInt16*
傳回
適用於
GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt32>, UInt16*, Vector<UInt32>)
public:
static System::Numerics::Vector<System::UInt32> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt16* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<uint> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System.Numerics.Vector<uint> mask, ushort* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint16> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
參數
- address
- UInt16*
傳回
適用於
GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(Vector<UInt32>, UInt16*, Vector<Int32>)
public:
static System::Numerics::Vector<System::UInt32> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt16* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<uint> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System.Numerics.Vector<uint> mask, ushort* address, System.Numerics.Vector<int> offsets);
static member GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint16> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>
參數
- address
- UInt16*
傳回
適用於
GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(Vector<Int32>, UInt16*, Vector<Int32>)
public:
static System::Numerics::Vector<int> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<int> mask, System::UInt16* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<int> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System.Numerics.Vector<int> mask, ushort* address, System.Numerics.Vector<int> offsets);
static member GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<uint16> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
參數
- address
- UInt16*
傳回
適用於
GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(Vector<Int64>, UInt16*, Vector<Int64>)
public:
static System::Numerics::Vector<long> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt16* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System.Numerics.Vector<long> mask, ushort* address, System.Numerics.Vector<long> offsets);
static member GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint16> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
參數
- address
- UInt16*
傳回
適用於
GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(Vector<Int32>, UInt16*, Vector<UInt32>)
public:
static System::Numerics::Vector<int> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<int> mask, System::UInt16* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<int> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System.Numerics.Vector<int> mask, ushort* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<uint16> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<int>
參數
- address
- UInt16*
傳回
適用於
GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(Vector<Int64>, UInt16*, Vector<UInt64>)
public:
static System::Numerics::Vector<long> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt16* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting(System.Numerics.Vector<long> mask, ushort* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorUInt16WithByteOffsetsZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint16> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
參數
- address
- UInt16*