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SCNQuaternion.ToAxisAngle Method

Definition

Overloads

Name Description
ToAxisAngle()

Convert this instance to an axis-angle representation.

ToAxisAngle(SCNVector3, NFloat)

Convert the current quaternion to axis angle representation

ToAxisAngle(SCNVector3, Single)

Convert the current quaternion to axis angle representation

ToAxisAngle()

Convert this instance to an axis-angle representation.

public SceneKit.SCNVector4 ToAxisAngle();
member this.ToAxisAngle : unit -> SceneKit.SCNVector4

Returns

A Vector4 that is the axis-angle representation of this quaternion.

Applies to

ToAxisAngle(SCNVector3, NFloat)

Convert the current quaternion to axis angle representation

public void ToAxisAngle(out SceneKit.SCNVector3 axis, out System.Runtime.InteropServices.NFloat angle);
member this.ToAxisAngle : SCNVector3 * NFloat -> unit

Parameters

axis
SCNVector3

The resultant axis

angle
NFloat

The resultant angle

Applies to

ToAxisAngle(SCNVector3, Single)

Convert the current quaternion to axis angle representation

public void ToAxisAngle(out SceneKit.SCNVector3 axis, out float angle);
member this.ToAxisAngle : SCNVector3 * single -> unit

Parameters

axis
SCNVector3

The resultant axis

angle
Single

The resultant angle

Applies to