SCNVector4 Struct
Definition
Important
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Represents a 4D vector using four single-precision floating-point numbers.
[System.Serializable]
public struct SCNVector4 : IEquatable<SceneKit.SCNVector4>
[<System.Serializable>]
type SCNVector4 = struct
- Inheritance
-
SCNVector4
- Attributes
- Implements
Remarks
The Vector4 structure is suitable for interoperation with unmanaged code requiring four consecutive floats.
Constructors
| Name | Description |
|---|---|
| SCNVector4(NFloat, NFloat, NFloat, NFloat) |
Constructs a new SCNVector4. |
| SCNVector4(SCNVector3, NFloat) |
Constructs a new SCNVector4 from the specified Vector3 and W component. |
| SCNVector4(SCNVector3, Single) |
Constructs a new SCNVector4 from the specified Vector3 and W component. |
| SCNVector4(SCNVector3) |
Constructs a new SCNVector4 from the given Vector3. |
| SCNVector4(SCNVector4) |
Constructs a new SCNVector4 from the given SCNVector4. |
| SCNVector4(Single, Single, Single, Single) |
Constructs a new SCNVector4. |
| SCNVector4(Vector2) |
Constructs a new SCNVector4 from the given Vector2. |
| SCNVector4(Vector3) | |
| SCNVector4(Vector4) | |
Fields
| Name | Description |
|---|---|
| One |
Defines an instance with all components set to 1. |
| SizeInBytes |
Defines the size of the SCNVector4 struct in bytes. |
| UnitW |
Defines a unit-length SCNVector4 that points towards the W-axis. |
| UnitX |
Defines a unit-length SCNVector4 that points towards the X-axis. |
| UnitY |
Defines a unit-length SCNVector4 that points towards the Y-axis. |
| UnitZ |
Defines a unit-length SCNVector4 that points towards the Z-axis. |
| W |
The W component of the SCNVector4. |
| X |
The X component of the SCNVector4. |
| Y |
The Y component of the SCNVector4. |
| Z |
The Z component of the SCNVector4. |
| Zero |
Defines a zero-length SCNVector4. |
Properties
| Name | Description |
|---|---|
| Length |
Gets the length (magnitude) of the vector. |
| LengthFast |
Gets an approximation of the vector length (magnitude). |
| LengthSquared |
Gets the square of the vector length (magnitude). |
| Xy |
Gets or sets an OpenTK.Vector2 with the X and Y components of this instance. |
| Xyz |
Gets or sets an OpenTK.Vector3 with the X, Y and Z components of this instance. |
Methods
| Name | Description |
|---|---|
| Add(SCNVector4, SCNVector4, SCNVector4) |
Adds two vectors. |
| Add(SCNVector4, SCNVector4) |
Adds two vectors. |
| BaryCentric(SCNVector4, SCNVector4, SCNVector4, NFloat, NFloat, SCNVector4) |
Interpolate 3 Vectors using Barycentric coordinates |
| BaryCentric(SCNVector4, SCNVector4, SCNVector4, NFloat, NFloat) |
Interpolate 3 Vectors using Barycentric coordinates |
| BaryCentric(SCNVector4, SCNVector4, SCNVector4, Single, Single, SCNVector4) |
Interpolate 3 Vectors using Barycentric coordinates |
| BaryCentric(SCNVector4, SCNVector4, SCNVector4, Single, Single) |
Interpolate 3 Vectors using Barycentric coordinates |
| Clamp(SCNVector4, SCNVector4, SCNVector4, SCNVector4) |
Clamp a vector to the given minimum and maximum vectors |
| Clamp(SCNVector4, SCNVector4, SCNVector4) |
Clamp a vector to the given minimum and maximum vectors |
| Div(SCNVector4, NFloat, SCNVector4) |
Divide a vector by a scalar |
| Div(SCNVector4, NFloat) |
Divide a vector by a scalar |
| Div(SCNVector4, Single, SCNVector4) |
Divide a vector by a scalar |
| Div(SCNVector4, Single) |
Divide a vector by a scalar |
| Divide(SCNVector4, NFloat, SCNVector4) |
Divides a vector by a scalar. |
| Divide(SCNVector4, NFloat) |
Divides a vector by a scalar. |
| Divide(SCNVector4, SCNVector4, SCNVector4) |
Divide a vector by the components of a vector (scale). |
| Divide(SCNVector4, SCNVector4) |
Divides a vector by the components of a vector (scale). |
| Divide(SCNVector4, Single, SCNVector4) |
Divides a vector by a scalar. |
| Divide(SCNVector4, Single) |
Divides a vector by a scalar. |
| Dot(SCNVector4, SCNVector4, NFloat) |
Calculate the dot product of two vectors |
| Dot(SCNVector4, SCNVector4, Single) |
Calculate the dot product of two vectors |
| Dot(SCNVector4, SCNVector4) |
Calculate the dot product of two vectors |
| Equals(Object) |
Indicates whether this instance and a specified object are equal. |
| Equals(SCNVector4) |
Indicates whether the current vector is equal to another vector. |
| GetHashCode() |
Returns the hashcode for this instance. |
| Lerp(SCNVector4, SCNVector4, NFloat, SCNVector4) |
Returns a new Vector that is the linear blend of the 2 given Vectors |
| Lerp(SCNVector4, SCNVector4, NFloat) |
Returns a new Vector that is the linear blend of the 2 given Vectors |
| Lerp(SCNVector4, SCNVector4, Single, SCNVector4) |
Returns a new Vector that is the linear blend of the 2 given Vectors |
| Lerp(SCNVector4, SCNVector4, Single) |
Returns a new Vector that is the linear blend of the 2 given Vectors |
| Max(SCNVector4, SCNVector4, SCNVector4) |
Calculate the component-wise maximum of two vectors |
| Max(SCNVector4, SCNVector4) |
Calculate the component-wise maximum of two vectors |
| Min(SCNVector4, SCNVector4, SCNVector4) |
Calculate the component-wise minimum of two vectors |
| Min(SCNVector4, SCNVector4) |
Calculate the component-wise minimum of two vectors |
| Mult(SCNVector4, NFloat, SCNVector4) |
Multiply a vector and a scalar |
| Mult(SCNVector4, NFloat) |
Multiply a vector and a scalar |
| Mult(SCNVector4, Single, SCNVector4) |
Multiply a vector and a scalar |
| Mult(SCNVector4, Single) |
Multiply a vector and a scalar |
| Multiply(SCNVector4, NFloat, SCNVector4) |
Multiplies a vector by a scalar. |
| Multiply(SCNVector4, NFloat) |
Multiplies a vector by a scalar. |
| Multiply(SCNVector4, SCNVector4, SCNVector4) |
Multiplies a vector by the components of a vector (scale). |
| Multiply(SCNVector4, SCNVector4) |
Multiplies a vector by the components a vector (scale). |
| Multiply(SCNVector4, Single, SCNVector4) |
Multiplies a vector by a scalar. |
| Multiply(SCNVector4, Single) |
Multiplies a vector by a scalar. |
| Normalize() |
Scales the SCNVector4 to unit length. |
| Normalize(SCNVector4, SCNVector4) |
Scale a vector to unit length |
| Normalize(SCNVector4) |
Scale a vector to unit length |
| NormalizeFast() |
Scales the SCNVector4 to approximately unit length. |
| NormalizeFast(SCNVector4, SCNVector4) |
Scale a vector to approximately unit length |
| NormalizeFast(SCNVector4) |
Scale a vector to approximately unit length |
| Sub(SCNVector4, SCNVector4, SCNVector4) |
Subtract one Vector from another |
| Sub(SCNVector4, SCNVector4) |
Subtract one Vector from another |
| Subtract(SCNVector4, SCNVector4, SCNVector4) |
Subtract one Vector from another |
| Subtract(SCNVector4, SCNVector4) |
Subtract one Vector from another |
| ToString() |
Returns a System.String that represents the current SCNVector4. |
| Transform(SCNVector4, SCNMatrix4, SCNVector4) |
Transform a Vector by the given Matrix. |
| Transform(SCNVector4, SCNMatrix4) |
Transform a Vector by the given Matrix |
Operators
| Name | Description |
|---|---|
| Addition(SCNVector4, SCNVector4) |
Adds two instances. |
| Division(SCNVector4, NFloat) |
Divides an instance by a scalar. |
| Division(SCNVector4, Single) |
Divides an instance by a scalar. |
| Equality(SCNVector4, SCNVector4) |
Compares two instances for equality. |
| Explicit(SCNVector4 to IntPtr) |
Returns a pointer to the first element of the specified instance. |
| Explicit(SCNVector4 to NFloat*) |
Returns a pointer to the first element of the specified instance. |
| Explicit(SCNVector4 to Single*) |
Returns a pointer to the first element of the specified instance. |
| Explicit(SCNVector4 to Vector4) | |
| Implicit(Vector4 to SCNVector4) | |
| Inequality(SCNVector4, SCNVector4) |
Compares two instances for inequality. |
| Multiply(NFloat, SCNVector4) |
Multiplies an instance by a scalar. |
| Multiply(SCNVector4, NFloat) |
Multiplies an instance by a scalar. |
| Multiply(SCNVector4, Single) |
Multiplies an instance by a scalar. |
| Multiply(Single, SCNVector4) |
Multiplies an instance by a scalar. |
| Subtraction(SCNVector4, SCNVector4) |
Subtracts two instances. |
| UnaryNegation(SCNVector4) |
Negates an instance. |