SCNVector4.Clamp Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| Clamp(SCNVector4, SCNVector4, SCNVector4) |
Clamp a vector to the given minimum and maximum vectors |
| Clamp(SCNVector4, SCNVector4, SCNVector4, SCNVector4) |
Clamp a vector to the given minimum and maximum vectors |
Clamp(SCNVector4, SCNVector4, SCNVector4)
Clamp a vector to the given minimum and maximum vectors
public static SceneKit.SCNVector4 Clamp(SceneKit.SCNVector4 vec, SceneKit.SCNVector4 min, SceneKit.SCNVector4 max);
static member Clamp : SceneKit.SCNVector4 * SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4
Parameters
- vec
- SCNVector4
Input vector
- min
- SCNVector4
Minimum vector
- max
- SCNVector4
Maximum vector
Returns
The clamped vector
Applies to
Clamp(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
Clamp a vector to the given minimum and maximum vectors
public static void Clamp(ref SceneKit.SCNVector4 vec, ref SceneKit.SCNVector4 min, ref SceneKit.SCNVector4 max, out SceneKit.SCNVector4 result);
static member Clamp : SCNVector4 * SCNVector4 * SCNVector4 * SCNVector4 -> unit
Parameters
- vec
- SCNVector4
Input vector
- min
- SCNVector4
Minimum vector
- max
- SCNVector4
Maximum vector
- result
- SCNVector4
The clamped vector