Share via


SCNVector4.Clamp Method

Definition

Overloads

Name Description
Clamp(SCNVector4, SCNVector4, SCNVector4)

Clamp a vector to the given minimum and maximum vectors

Clamp(SCNVector4, SCNVector4, SCNVector4, SCNVector4)

Clamp a vector to the given minimum and maximum vectors

Clamp(SCNVector4, SCNVector4, SCNVector4)

Clamp a vector to the given minimum and maximum vectors

public static SceneKit.SCNVector4 Clamp(SceneKit.SCNVector4 vec, SceneKit.SCNVector4 min, SceneKit.SCNVector4 max);
static member Clamp : SceneKit.SCNVector4 * SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4

Parameters

vec
SCNVector4

Input vector

min
SCNVector4

Minimum vector

max
SCNVector4

Maximum vector

Returns

The clamped vector

Applies to

Clamp(SCNVector4, SCNVector4, SCNVector4, SCNVector4)

Clamp a vector to the given minimum and maximum vectors

public static void Clamp(ref SceneKit.SCNVector4 vec, ref SceneKit.SCNVector4 min, ref SceneKit.SCNVector4 max, out SceneKit.SCNVector4 result);
static member Clamp : SCNVector4 * SCNVector4 * SCNVector4 * SCNVector4 -> unit

Parameters

vec
SCNVector4

Input vector

min
SCNVector4

Minimum vector

max
SCNVector4

Maximum vector

result
SCNVector4

The clamped vector

Applies to