SCNVector4.Max Method
Definition
Important
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Overloads
| Name | Description |
|---|---|
| Max(SCNVector4, SCNVector4) |
Calculate the component-wise maximum of two vectors |
| Max(SCNVector4, SCNVector4, SCNVector4) |
Calculate the component-wise maximum of two vectors |
Max(SCNVector4, SCNVector4)
Calculate the component-wise maximum of two vectors
public static SceneKit.SCNVector4 Max(SceneKit.SCNVector4 a, SceneKit.SCNVector4 b);
static member Max : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4
Parameters
First operand
Second operand
Returns
The component-wise maximum
Applies to
Max(SCNVector4, SCNVector4, SCNVector4)
Calculate the component-wise maximum of two vectors
public static void Max(ref SceneKit.SCNVector4 a, ref SceneKit.SCNVector4 b, out SceneKit.SCNVector4 result);
static member Max : SCNVector4 * SCNVector4 * SCNVector4 -> unit
Parameters
First operand
Second operand
- result
- SCNVector4
The component-wise maximum