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SCNVector4.Max Method

Definition

Overloads

Name Description
Max(SCNVector4, SCNVector4)

Calculate the component-wise maximum of two vectors

Max(SCNVector4, SCNVector4, SCNVector4)

Calculate the component-wise maximum of two vectors

Max(SCNVector4, SCNVector4)

Calculate the component-wise maximum of two vectors

public static SceneKit.SCNVector4 Max(SceneKit.SCNVector4 a, SceneKit.SCNVector4 b);
static member Max : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4

Parameters

a
SCNVector4

First operand

b
SCNVector4

Second operand

Returns

The component-wise maximum

Applies to

Max(SCNVector4, SCNVector4, SCNVector4)

Calculate the component-wise maximum of two vectors

public static void Max(ref SceneKit.SCNVector4 a, ref SceneKit.SCNVector4 b, out SceneKit.SCNVector4 result);
static member Max : SCNVector4 * SCNVector4 * SCNVector4 -> unit

Parameters

a
SCNVector4

First operand

b
SCNVector4

Second operand

result
SCNVector4

The component-wise maximum

Applies to