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SCNVector4.Mult Method

Definition

Overloads

Name Description
Mult(SCNVector4, NFloat, SCNVector4)

Multiply a vector and a scalar

Mult(SCNVector4, Single, SCNVector4)

Multiply a vector and a scalar

Mult(SCNVector4, NFloat)

Multiply a vector and a scalar

Mult(SCNVector4, Single)

Multiply a vector and a scalar

Mult(SCNVector4, NFloat, SCNVector4)

Multiply a vector and a scalar

public static void Mult(ref SceneKit.SCNVector4 a, System.Runtime.InteropServices.NFloat f, out SceneKit.SCNVector4 result);
static member Mult : SCNVector4 * System.Runtime.InteropServices.NFloat * SCNVector4 -> unit

Parameters

a
SCNVector4

Vector operand

f
NFloat

Scalar operand

result
SCNVector4

Result of the multiplication

Applies to

Mult(SCNVector4, Single, SCNVector4)

Multiply a vector and a scalar

public static void Mult(ref SceneKit.SCNVector4 a, float f, out SceneKit.SCNVector4 result);
static member Mult : SCNVector4 * single * SCNVector4 -> unit

Parameters

a
SCNVector4

Vector operand

f
Single

Scalar operand

result
SCNVector4

Result of the multiplication

Applies to

Mult(SCNVector4, NFloat)

Multiply a vector and a scalar

public static SceneKit.SCNVector4 Mult(SceneKit.SCNVector4 a, System.Runtime.InteropServices.NFloat f);
static member Mult : SceneKit.SCNVector4 * System.Runtime.InteropServices.NFloat -> SceneKit.SCNVector4

Parameters

a
SCNVector4

Vector operand

f
NFloat

Scalar operand

Returns

Result of the multiplication

Applies to

Mult(SCNVector4, Single)

Multiply a vector and a scalar

public static SceneKit.SCNVector4 Mult(SceneKit.SCNVector4 a, float f);
static member Mult : SceneKit.SCNVector4 * single -> SceneKit.SCNVector4

Parameters

a
SCNVector4

Vector operand

f
Single

Scalar operand

Returns

Result of the multiplication

Applies to